Three initials. Your favourite fighter. Every street you survived. The shared record of our
arcade.
SURVIVAL · VERSION 1
RANK
INITIALS
FIGHTER
WAVES CLEARED
SCORE
COMBAT TIME
DATE
Cleared waves first, then score. Combat time breaks remaining ties. Solo and team scores, arenas, and
friendly-fire settings have separate boards.
Loading the arcade records…
ALL-TIME SCORES
RANK
INITIALS
FIGHTER
SCORE
FURTHEST PROGRESS
DATE
Page 1
Earlier scores stay visible after game updates. Each result shows its game version; choose the same
version and starting level to compare scores fairly.
Each run has its own entry. Repeated initials are welcome. Compare runs from the same starting level,
or filter by fighter. Points: enemy 100 · boss 1,000 · encounter 500 · level 2,000 · final completion
5,000 + 500 per life left. Retrying an encounter resets its enemy points.
RUNS STARTED0Including anonymous runs ROUTE COMPLETION—Completed / started FULL GAME COMPLETION—Completed / starts at level 1 AVERAGE SCORE—Submitted scores only
WHO’S HITTING THE STREET?
Character picks as a share of started runs. These are runs, not unique people; initials are never
treated as accounts.
HOW FAR DO WE GET?
Runs started at level 1. Deaths include retries; a lost connection is never counted as a death.
ENCOUNTER ARRIVALS & RUN ENDINGS
ENCOUNTER
REACHED
CLEARED
DEATHS
GAME OVER
FINISHED EARLY
RESTARTED
LEFT
UNKNOWN
Progress is based on the last report received. “Reached” counts entry into an encounter; exits can
also happen while walking toward it. “Unknown” means no contact for 30 minutes and can change when a
run reconnects. Offline runs appear when their saved reports sync.
Achievements
Take to the streets. Make every run count.
0 / 12Achievements unlocked
Saved on this device. No account needed.
Keep kills within five combat seconds. Chains carry between rounds and end when anyone loses a life.
First Blood
Defeat your first enemy.
0 / 1
Locked
Street Regular
Defeat 100 enemies across your runs.
0 / 100
Locked
Air Time
Land a normal attack while jumping.
0 / 1
Locked
Sky Special
Land a special started during a jump.
0 / 1
Locked
Double Kill
Defeat two enemies in one rapid-kill chain.
0 / 2
Locked
Triple Kill
Defeat three enemies in one rapid-kill chain.
0 / 3
Locked
Quadra Kill
Defeat four enemies in one rapid-kill chain.
0 / 4
Locked
Penta Kill
Defeat five enemies in one rapid-kill chain.
0 / 5
Locked
Boss Down
Deliver the finishing blow to a boss.
0 / 1
Locked
Neighborhood Cleared
Clear a stage in solo Arcade or co-op.
0 / 1
Locked
Untouchable
Participate in a whole encounter and clear it without taking damage.
0 / 1
Locked
The Whole Route
Complete Raval through Ceuta in one continuous run.