SAME FRIENDS. ANYWHERE.
BRING YOURBACKUP. Face a friend on the rooftop, or take on the streets together. One room. Two players.
Game modeOnline versus Cooperative arcade Cooperative Survival Starting stageRaval After Hours Barceloneta Showdown Hospitalet Badalona Castelldefels Ceuta Strait Run Settings Achievements
PLAYER 1
Fighter
Mestre Tito Jonathan Blas Bayes Bernat Teok JL Darky Dubi Waiting for a friend… PLAYER 2
Fighter
Mestre Tito Jonathan Blas Bayes Bernat Teok JL Darky Dubi Waiting for a friend…
Checking online availability…
ONLINE VERSUS CONNECTED Pause
TOGETHER, ANYWHERE. PAUSED.
TOTAL SCORE 0
STAGE DEFEATS 0
COMBAT TIME 0:00
LIVES LEFT 3 MULTIKILL BONUS +0
Replay ending Hide results
SAVE TEAM SCORE
VIEW RANKING ↗
Ready to resume Continue together Revive and continue
Restart together Change fighters Settings Achievements Leave room
Feedback
LA FURIA / EPILOGUE CEUTA / 2026
THE END THANK YOU FOR PLAYING
STREET CLEARED.
ONE STEP CLOSER TO HOME.
NEXT → Skip story
Connecting
↖ ↑ ↗ ← · → ↙ ↓ ↘
Jump
Jab Heavy punch
Guard
Light kick Heavy kick
Throw
Parry Grenade
YOUR FIGHT. YOUR THUMBS. READY TO FIGHT? Up or Jump takes off. Hold away or Guard to block; add Down for low attacks. Turn Guard when an opponent jumps over you. Throw beats guard at close range.
Touch controls are off. Connect a standard controller and press a button, or use a keyboard. You can
enable touch controls in Settings.
Tap Parry just before a frontal melee hit. A missed parry leaves Darky open.
Teok carries three grenades. Tap Grenade to throw a delayed blast. Shotgun reloads do not refill grenades.
P1 uses touch. Connect a standard controller and press a button for P2, or use the P2 keyboard controls.
START FIGHT PLAY WITHOUT BROWSER BARS
Play here with Safari's toolbar, or add the game to your Home Screen to play without it.
Settings Return to arcade GRAPHICS INTERRUPTED
The game is paused while its graphics recover. Your current fight is preserved.
RESUME FIGHT RELOAD GAME Return to arcade
Your P1 keyboard controls, first gamepad, or touch controls move your fighter on either side.
LEAVE YOUR MARK YOUR SCORE. 0
VIEW RANKING ↗ Invite a friend Scan this code to join the room.
A LITTLE FRIENDLY COMPETITION KNOW YOURBUTTONS. STANDARD GAMEPAD YOUR CONTROLLER. YOUR CORNER. Xbox button layout
LT RT LB RB LS RS Y X B A Guard Jump Move D-pad
LS ✚ Move along / across the street Move / jump / crouch
X Primary light
Y Primary heavy
A Secondary light
B Secondary heavy
LB Guard
RB Jump
RT Not used in Street Arcade Throw / escape
☰ Menu / Start Pause / resume LT, View, Xbox, the right stick and stick clicks have no gameplay action.
Attack names depend on your fighter. Open the move guide for their specials.
Teok carries three grenades per life or round. Press primary heavy and secondary heavy together (default
G+B, P2 K+M, gamepad Y+B), or tap Grenade on touch. The blast is delayed; shotgun reloads do not refill
grenades.
Teok has unlimited spare shotgun ammunition. After four shots, a 1.5-second automatic reload refills all
four shells. The reload bar keeps progressing while you move, guard, jump, fight, or get hit.
Teok fires his Desert Eagle with secondary heavy (default B for P1, M for P2, gamepad B). It holds seven
rounds and reloads automatically in 1.5 seconds. One shot kills a regular arcade enemy; bosses and players
take 240 damage. Each gun has its own ammunition and reload bar.
Arcade enemies, including bosses, cannot block Teok's Desert Eagle or shotgun blasts, including shotgun
specials.
Customize keys
Controller menus: D-pad to navigate, A / Cross to choose, B / Circle to go back, Start to pause or resume.
PLAY WITH YOUR THUMBS
Slide on the left pad to move, including diagonals. Jump and Guard sit beside the four attacks. Versus
and Training also have Throw. Up jumps, Down crouches, and holding away blocks. Darky also has a Parry
button.
In local touch versus, P1 uses the screen and the first standard controller controls P2. Against the
CPU, that controller belongs to P1. Change touch controls in Settings.
Hold away from your opponent to block. Jonathan, Bernat and Dubi use jabs, crosses, hooks and uppercuts.
Darky punches with irons. Teok uses stock strikes and a shotgun shot; JL uses bread nunchakus. Other
friends use their own punches and kicks.
Darky's iron parry: press primary light and secondary light together using your configured controls.
Time it just before a frontal melee hit. A miss leaves him open.
PLAYER 01 Left side of the couch Move / jump / crouch W A S D
Primary attacks
F G Secondary attacks V B
Jump / Guard / Throw
Space L Shift Q PLAYER 02 Right side of the couch Move / jump / crouch ↑ ← ↓ →
Primary attacks
J K Secondary attacks N M
Jump / Guard / Throw
I R Shift O More of a controller person?
Connect a standard gamepad and press a button. D-pad or left stick to move. X / Y for primary
attacks, A / B for secondary attacks (Xbox labels). With touch controls off, the first pad controls
P1 and the second controls P2. Local touch versus gives the first pad to P2; CPU versus keeps it on
P1.
RB / R1 jumps, LB / L1 guards, and RT / R2 throws or escapes. Down + primary heavy is your anti-air.
Guard protects the side you face; turn with the direction pad after a crossover. Throws beat guard at
close range. Press Throw as you are grabbed to escape.
Best of three rounds · 99 seconds · Crouching kicks hit low · Jumping attacks hit high Esc: pause ·
F2: debug HUD · F3: hitboxes
Solo arcade. Three lives. Clear each encounter to move down the street. Boxers use hooks / uppercuts on
the secondary buttons. Teok uses stock strike / shot on the primary buttons. Darky parries frontal melee
by pressing primary light and secondary light together.
KEYBOARD Move along / across the street W A S D
Primary attacks
F G Secondary attacks V B
Jump / guard
Space Left Shift STANDARD GAMEPAD Move D-pad / left stick Primary attacks X / Y
Secondary attacks
A / B Jump / guard RB / LB Defeated enemies sometimes drop food. Walk over it to recover health before it disappears.
Jump with any attack. Specials and Teok's grenades also work in the air.
Keep kills within five combat seconds. Chains carry between rounds and end when anyone loses a life.
Bosses learn repeated attacks. A cracked shield warns of a guard-breaking strike: move aside or
interrupt the windup. A marked ground zone cannot be guarded: jump over it or move your feet outside the
outline. Punish the boss after the attack misses.
A small arrow by your feet shows when a nearby enemy is on another street depth. Move up or down to line
up.
Face the attacker to guard. Attacks connect when your feet line up on the street. Esc / Start:
pause · F2: debug · F3: hitboxes
GOT IT. LET’S GO. KEYBOARD CONTROLS
Use the same keys in Arcade, Training, and Local Versus. Choose a control, then press its new key.
Player one Player two
Up
Down
Left
Right
Primary light
Primary heavy
Secondary light
Secondary heavy
Jump
Guard
Throw / escape
Up
Down
Left
Right
Primary light
Primary heavy
Secondary light
Secondary heavy
Jump
Guard
Throw / escape
Up jumps, Down crouches, and holding away blocks in Versus and Training. Jump and Guard shortcuts also
work in Arcade. Throw / escape is for Versus and Training.
Escape pauses, F2 shows diagnostics, and F3 shows hitboxes. These shortcuts stay fixed.
That key is already assigned. Swap the keys for these two controls?
Swap keys Choose another key
Apply & save Restore all defaults Close